Download FIFA: Road to World Cup 98 – My Abandonware.
– World Cup 98 PC Free Download –
Overall rating: 8. The things some people think of to earn a living, нажмите для деталей For those of you who desire complete control, you will really get into this feature allowing you to recruit players. Neva realised until recently that you can change the national squads from the entire pool of players. FIFA 98’s 3-D graphics are excellent.
– Fifa 1998 game for pc
It has everything you would want in a game featuring World Cup soccer, from classic matches of yesteryear to all the stadiums from the championship in France to all the real players from the 32 countries which participated in the tournament that year. The graphics are really nice. The players look as close to real as possible I’m not a huge soccer fan, but I did notice Alexi Lalas’ flowing red locks right away and they move fluidly.
When they score goals they jump around and celebrate, sometimes even piling on each other if it’s a big goal. The stadiums look beautiful; they even have all those corporate ads around the sidelines. In fact, the attention to detail is so exact in this game that you can see the blue and white parts of the soccer ball rotate as it spins through the air. I’ve had some problems running Electronic Arts games on my machine, but this one runs nice and smooth.
I played it on a Mhz machine with 96 Mb of RAM and had no problems despite the fact that EA’s football games ran choppily or didn’t recognize my 3D card.
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Just one click to download at full speed! Windows Version. World League Soccer ’98 Win Follow Us! Monthly Newsletter. I will try to explain. First of all, an 8-button gamepad is fully used- there are buttons for lob, shot, and pass, and also avoid tackle and speed burst. The latter replaces turbo in a much more realistic way, allowing the player a short burst of speed to pass an opponent, but also tiring the attacker. You cannot use too many of those during a break, as the player will simply run too tired too quickly, and the defender will easily catch up and strip him of the ball.
You also have the R ight and L eft buttons, which, combined with other buttons, perform specific actions, such as a spin or leg change or any other of a large number of different combinations. Every move you ever saw in real life is possible in this game, if you try hard enough, and are quick enough with your fingers to perform it. OK, so this is pretty basic, except for the R and L buttons. Where the control system gets complicated is in the fact that a different type of execution of each button press will have a different result.
For example, you may shoot normally by pressing and holding the shoot button the shot gets stronger the longer you hold down the button, up to about one second , but you may also make a direct, strong, low shot if you simply tap it once, or a chipshot if you tap it quickly twice in succession. You can pass to a player normally, or may pass to an open space by tapping the pass button. You can lob low or high, depending on how you use the lob button, and you can even “lob” the ball to yourself, preparing for a bicycle kick.
Did I mention already the necessity of training? If you really want to master this amazingly rich control system, then you will have to spend some serious time with it. But if you don’t, you can do very well with the few basic options, never caring about the flashier moves. Still, where’s the fun in that? And how does the AI perform? Very well, thank you.
Today’s computers are simply not advanced enough for that. But compared to other soccer games, this one is a leap forward- players move realistically, changing places and running for open spaces. Defenders switch positions and cover for each other, executing offside traps with cunning accuracy.
Your teammates will position themselves well in almost any situation, but only as dictated by their level and skills. Goalies and defenders let balls slide over the line, protecting them from advancing strikers. No more of the “two defenders leaving the ball, undecided” phenomenon seen on other games- in FIFA 98 , if you want to score against a better team in World Class level, you need to work for it.
The other two levels, Amateur and Professional, are good for the first few games, but it’s in World Class that the most fun can be had. Another nice touch that has to be mentioned is the how the different teams play- you can expect different things from Colombia and Germany when you pit your lads against them, with the former going for many short, on the ground passes and flashier plays while the latter being much more effective- and boring.
All in all, when it comes to gameplay, FIFA 98 scores heavily. The pace of the game is right- it feels like real soccer is being played. Movements are realistic, and your plays are rewarded or punished as your would expect them to be had the match been real.
Controlling your players is as impeccable as you want it to be- if you spend the time learning the game, your can do precisely what you want to do. It takes some time to understand that things are not perfect. To finish the section, I am reminded of one incident that happened while I was writing this review.
Remember the “Rosenthal miss”, in the premiership, from several years ago? The one where he hit the crossbar from 5 yards, after a breathtaking break, and while standing alone in front of the goal? You must have seen it, as it is still starring in almost every “premiership bloopers” collection shown.
Well, it happened to me too And in another match, I managed to duplicate Poborsky’s goal in the Euro championships. These little moments of deja-vu are evidence of how good FIFA 98 really is. From time to time, the game really makes you feel as if it is real football you are watching, that you remember the play you just saw from sometime in the past.
Yes, FIFA 98 is not perfect. First and foremost, there is the “catchup logic” problem. EA Sports have included a bizarre feature in the game, which takes effect during the second half if the computer is down at halftime. What happens is that the computer will start shooting wildly, from improbable distances, making your goalie smack his lips in anticipation of a big bonus after so many saves.
I am not talking simple long shots here, I am talking ridiculous- yard attempts become rather commonplace. You can “disable” this feature from the options menu- I strongly recommend that you do this before you begin to play- thus reducing the problem to a much more bearable state.
You still get the occasional “shooting streak”, but in general, CPU teams at least try to get closer to goal most of the time. In any case, EA Sports have promised a patch for this problem, and to be honest, with this feature disabled, my enjoyment from the game was not ruined. Other, much more minor problems, are also there. Goalies still make some silly mistakes sometimes- the most noticeable one is leaving the ball to the closest defender to clear, effectively allowing a charging striker to reach the ball first and force the keeper to make an instinctive jump to save a possible goal.
Would have been easier to collect the ball in the first place, but most of these situations do not end up in goals anyway, as the striker is under pressure from just behind. Trying to reach a ball that is lying just by the sidelines seems impossible for computer controller players, as they will almost always push it over. Players about to take a corner kick usually try to fix the position of the ball, only contrary to real life, they do not move it to the edge of the marked area, but rather to the middle, which seems a little unrealistic.
Lastly, but for me, the most annoying aspect of the game, are those little animations during deadballs. Just before freekicks, goalkicks, or any other such activity, the game “treats” you to a short, admittedly beautiful, animation of the player “doing something”- fixing the ball position, moving away to prepare for the shot, etc. This is nice in the first match or so, and in an impromptu “screen saver mode” as I mentioned earlier, but becomes terribly annoying when you’ve seen it all for the umpteenth time already.
I really wish EA Sports would have added an option to skip those annoying little animations automatically. The first stage, of shock, is where you become stunned by its amazing performance. It takes a few games just to register everything that is going on around you, and to start getting used to the controls. Then comes stage two, of pure enjoyment. You begin to understand what you are doing, get excited by scoring your first goal, and the like. The third stage is the one where you get annoyed by some of the glitches the game has, like the “catchup logic” problem.
And the last, fourth stage, and the one I am in right now, is that of growing admiration. Even after playing 40 games I am still enjoying this game tremendously. I keep on learning new things. I become excited by new funny moves I find out that I can perform.